I am Adrian Benn -- formally cited as Adrian B. Latupeirissa -- currently a PhD Candidate in the division of Media Technology and Interaction Design at the Royal Institute of Technology (KTH), Sweden, since 2018. I am part of the Sound and Music Computing research group under the leadership of Prof. Roberto Bresin.
Currently I am exploring the use of sound as a medium of communication in the field of Human-Robot Interaction. Within the scope of the SONAO project - together with Claudio Panariello, Emma Frid, Sandra Pauletto, and Roberto Bresin - we aim to improve the comprehensibility of robot non-verbal communication (NVC) through an increased clarity of robot expressive gestures and non-verbal sounds.
My contribution is in the investigation of people's mental model of robot and how it creates the expectation of how a robot should sound and behave. To do this, I am looking into the use of non-verbal sounds of robot in films, as well as running perception studies to explore various sound design approaches with the robot Pepper.
User Experience Design - Physical Interaction Design - Game Design - Sound Design
Education and Workshops
Master's Degree in Interactive Media Technology at the Royal Institute of Technology (KTH), Sweden. 2016 - 2018.
Indonesian Curator Workshop at the Japan Foundation, Indonesia. 2014.
Indonesian Young Curator Workshop at the Jakarta Art Council (DKJ) and ruangrupa, Indonesia. 2013.
City Soundscape Workshop at Universitas Pendidikan Indonesia. 2012.
Bachelor's Degree in Informatics at the Institut Teknologi Bandung (ITB), Indonesia. 2001 - 2007.
Initiator of Poemuse, Indonesia, 2016.
Game Designer and Sound Designer at Ekuator Games, Indonesia, 2014 - 2016.
Co-founder and Music Director of Agate Simfonia, Indonesia, 2011 - 2016.
Sound Engineer, Game Producer Coach, QA Lead at Agate Studio, Indonesia, 2010 - 2014.
Steering Committee, Indonesia Bermain, 2011.
The Conversation Indonesia, 2020. Bagaimana kita berkomunikasi lebih baik dengan robot? (shorter summary available here)
Tech in Asia, 2016. Musik Sebagai Bagian Dunia dalam Game Menurut Music Director Seri Celestian Tales.
Falkenberg, K., Lindetorp, H., Latupeirissa, A. B., & Frid, E. (2020). "Creating digital musical instruments with and for children: Including vocal sketching as a method for engaging in codesign". Human Technology.
Latupeirissa, A. B., Claudio, P., & Bresin, R. (2020). "Exploring emotion perception in sonic HRI". In Sound and Music Computing Conference (pp. 434-441).
Torre, I., Latupeirissa, A. B., & McGinn, C. (2020). "How context shapes the appropriateness of a robot’s voice". In The 29th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN 2020).
Hansen, K. F., Latupeirissa, A., Frid, E., & Lindetorp, H. (2020). "Unproved methods from the frontier in the course curriculum: A bidirectional and mutually beneficial research challenge". In INTED2020 Proceedings (pp. 7033-7038). IATED.
Latupeirissa, A. B., Bresin, R. (2020). "Understanding non-verbal sound of humanoid robots in films". Presented at Workshop on Mental Models of Robots at HRI 2020 in Cambridge, UK.
Latupeirissa, A. B., Frid, E., & Bresin, R. (2019). "Sonic characteristics of robots in films". In Sound and Music Computing Conference (pp. 1-6).
Supervised Master Students' Thesis
Diess, C. (2020). "Investigating the impact of interactivity on the credibility of digital news media". KTH. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-289191
Gröndahl, L. (2020). "Public knowledge of digital cookies: Exploring the design of cookie consent forms". KTH. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281888
Weidenmark, J. (2020). "Acceptable Ads guidelines, its effect on user experience and ad-noticeability. KTH. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280801
Strandberg, D. (2020). "Ensuring Insurance : A study of user expectations on trustworthiness of websites for insurances". KTH. Available at http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-272136